A card is one PNG that holds a figure's art and its numbers. Enemy cards add a kind of zombie to the night, or replace one of the game's own; player cards change how you look and what you start with.
_. Start the name
with PLAYER_ for a player card.T) sets its name and numbers. For an enemy, the chart shows how often it comes
through the night beside the game's own kinds; for a player, which weapons each difficulty starts with.id.enemy.png or id.player.png.data/enemies or data/players folder, beside
game_data.pak, and start the game. Settings > Enemies and Settings > Player show it; if it
can't load, the title screen says why.
Export all instead downloads every card as one my-cards.pak for the game's
data/mods folder; it also carries each enemy's own death sound, which Sound picks, an
.ogg or .wav up to 512 KB. Drop own, beside the death sound on the Stats page, removes it.Your cards stay in this browser until you delete them. Import opens a card someone shared with you, or
every card in a .pak; one with the id of a card you have replaces it.
Game data lets you pick your own game_data.pak so the previews show the farm; it never leaves
your browser.
The palette starts as the game's own colors. Palette file draws from another instead: download a
palette's .hex file from Lospec
and pick it.
Some apps strip a PNG's text when they re-save it, which takes a card's numbers with it: share the file itself.
The manual covers playing the game and everything this editor makes, step by step.